Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
An introduction to object-oriented programming and Smalltalk
An introduction to object-oriented programming and Smalltalk
TS: an optimizing compiler for smalltalk
OOPSLA '88 Conference proceedings on Object-oriented programming systems, languages and applications
Interactive quantitative visualization
IBM Journal of Research and Development
Object-oriented visualization of scientific data
Journal of Visual Languages and Computing
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This paper describes the design of a scientific prototyping environment in Smalltalk and discusses implementation strategies to achieve high performance interactive modeling of computationally intensive physical problems. Classes for scientific visualization, including contour plotting and 3D surface representations which incorporate the model-view-controller paradigm are presented. Techniques for inclusion of user primitives written in C to support computationally intense methods are described in detail in their current implementation on advanced Smalltalk workstations (SUN4, Ardent Titan, Tektronix 4317).