Hierarchical Common-Sense Interaction Learning

  • Authors:
  • Affiliations:
  • Venue:
  • ICMAS '00 Proceedings of the Fourth International Conference on MultiAgent Systems (ICMAS-2000)
  • Year:
  • 2000

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Abstract

We describe a hierarchical learning approach for effective coordination in repeated games based on a common-sense decomposition of the 驴coordination problem驴. In contrast to most other research on mechanism design and game-learning, we concentrate on breaking down the top-level problem into simpler learning tasks concerned with learning (i) utility functions, (ii) best-response strategies and (iii) cooperation potentials. We also report on empirical results with the layered learning architecture LAYLA that is constructed using these sub-components in a resource-load balancing scenario. The positive results show that the approach deserves further investigation, although a number of (possibly problem-inherent) difficulties illustrate the limitations of learning approaches in real-world applications.