Quantification of quality-of-presentations (QOPs) for multimedia synchronization schemes
ACM SIGCOMM Computer Communication Review
An adaptive protocol for synchronizing media streams
Multimedia Systems
Adaptive VoIP Playout Scheduling: Assessing User Satisfaction
IEEE Internet Computing
An agent based synchronization scheme for multimedia applications
Journal of Systems and Software - Special issue: Quality software
An agent-based approach to intrastream synchronization for multimedia applications
International Journal of Knowledge-based and Intelligent Engineering Systems
An efficient resource allocation scheme for multimedia applications in MANET
Journal of Network and Computer Applications
An intelligent product-information presentation in E-commerce
Electronic Commerce Research and Applications
An adaptive jitter buffer play-out scheme to improve VoIP quality in wireless networks
MILCOM'06 Proceedings of the 2006 IEEE conference on Military communications
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Synchronizing different data streams from multiple sources simultaneously at a receiver is one of the basic problems involved in multimedia distributed systems. This requirement stems from the nature of packet based networks which can introduce end-to-end delays that vary both within and across streams. In this paper, we present a new algorithm called Concord, which provides an integrated solution for these single and multiple stream synchronization problems. It is notable because it defines a single framework to deal with both problems, and operates under the influence of parameters which can be supplied by the application involved. In particular, these parameters are used to allow a trade-off between the packet loss rates, total end-to-end delay and skew for each of the streams. For applications like conferencing this is used to reduce delay by determining the minimum buffer delay/size required.