High-pass quantization for mesh encoding
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
ACM SIGGRAPH 2004 Papers
Texture transfer during shape transformation
ACM Transactions on Graphics (TOG)
Shape preserving mesh deformation
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
As-rigid-as-possible surface modeling
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Discrete quadratic curvature energies
Computer Aided Geometric Design
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
Technical Section: Quality encoding for tetrahedral mesh optimization
Computers and Graphics
3D morphing using strain field interpolation
Journal of Computer Science and Technology
Gradient domain mesh deformation: a survey
Journal of Computer Science and Technology
Efficient linear system solvers for mesh processing
IMA'05 Proceedings of the 11th IMA international conference on Mathematics of Surfaces
Skin-Detached surface for interactive large mesh editing
Transactions on Edutainment VII
Precomputed radiance transfer for real-time indirect lighting using a spectral mesh basis
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
A complete framework for 3D mesh morphing
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Local fairing with local inverse
Proceedings of Graphics Interface 2013
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Mesh morphing techniques are capable of producing a sequence of meshes, gradually changing from a source to a target shape. However, current techniques do not allow to describe the local behavior of the morph. A solution to this problem is presented. The main idea is to describe mesh geometry in a differential way, thus, insertion of local features from one shape into another does not suffer from difference in absolute coordinates. Besides interesting possibilities for animation the technique proves to be a powerful modeling tool.