The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
“Body coupled FingerRing”: wireless wearable keyboard
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
IEEE Transactions on Pattern Analysis and Machine Intelligence
Parametric Hidden Markov Models for Gesture Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
An HMM-Based Threshold Model Approach for Gesture Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Speaking and Listening on the Run: Design for Wearable Audio Computing
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
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This paper proposes an interface for wearable computers using augmented reality (AR) environment which allows the user to handle virtual objects with his/her own hands intuitively. Pro-posed system is constructed with a wearable computer and a head mounted display (HMD). A pair of cameras is attached to HMD positioned as a pair of eyes. Using the stereo measurement, the fingers' postures are captured and displayed together with virtual objects on a video-see-though HMD. The system tracks the fingertips motion of the index finger and the thumb so as the user can pick up, move and rotate the virtual object as if treating a real object with the hands in the real world. While the stereo measurement, range information is added to the region of the hand. Visual occlusion is synthesized between the user's hand and the virtual objects including 2D based graphical user interfaces, 3D computer graphics models and so on.