The Role of Place in Cyberspace

  • Authors:
  • Yehuda E. Kalay;John Marx

  • Affiliations:
  • -;-

  • Venue:
  • VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
  • Year:
  • 2001

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Abstract

Cyberspace is quickly becoming an alternative 'place' for everyday economic,cultural, and other human activities. Yet, Cyberspace designers have not capitalized onthe theories, experiences, and practices that have been guiding physical place-making.Rather, they have adopted the woefully inadequate 'document metaphor:' instead of'web-places' we find 'web-pages.' 3D environments that have closely mimicked physicalspaces are not much better suited for making Cyber-places: they are devoid of theessential characteristics that make a 'place' different from a mere 'space,' and onlyrarely are they sensitive to, and take advantage of, the peculiarities of Cyberspace. Bylooking at physical architecture as a case study and metaphor for organizing space intomeaningful places, this paper explores the possibility of organizing Cyberspace intospatial settings that, like physical places, afford social interaction and embody culturalvalues.