Solving real-world ATSP instances by branch-and-cut

  • Authors:
  • Matteo Fischetti;Andrea Lodi;Paolo Toth

  • Affiliations:
  • DEI, University of Padova, Via Gradenigo 6/A, 35100 Padova, Italy;DEIS, University of Bologna, Viale Risorgimento 2, 40136 Bologna, Italy;DEIS, University of Bologna, Viale Risorgimento 2, 40136 Bologna, Italy

  • Venue:
  • Combinatorial optimization - Eureka, you shrink!
  • Year:
  • 2003

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Abstract

Recently, Fischetti, Lodi and Toth [15] surveyed exact methods for the Asymmetric Traveling Salesman Problem (ATSP) and computationally compared branch-and-bound and branch-and-cut codes. The results of this comparison proved that branch-and-cut is the most effective method to solve hard ATSP instances. In the present paper the branch-and-cut algorithms by Fischetti and Toth [17] and by Applegate, Bixby, Chvátal and Cook [2] are considered and tested on a set of 35 real-world instances including 16 new instances recently presented in [12].