Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Pattern-oriented software architecture: a system of patterns
Pattern-oriented software architecture: a system of patterns
Analysis patterns: reusable objects models
Analysis patterns: reusable objects models
CORBA design patterns
Pattern hatching: design patterns applied
Pattern hatching: design patterns applied
The Unified Modeling Language reference manual
The Unified Modeling Language reference manual
Doing hard time: developing real-time systems with UML, objects, frameworks, and patterns
Doing hard time: developing real-time systems with UML, objects, frameworks, and patterns
Real-time UML (2nd ed.): developing efficient objects for embedded systems
Real-time UML (2nd ed.): developing efficient objects for embedded systems
Small memory software: patterns for systems with limited memory
Small memory software: patterns for systems with limited memory
Safety Critical Computer Systems
Safety Critical Computer Systems
Safer C: Developing Software for in High-Integrity and Safety-Critical Systems
Safer C: Developing Software for in High-Integrity and Safety-Critical Systems
Meeting Deadlines in Hard Real-Time Systems
Meeting Deadlines in Hard Real-Time Systems
Deadline Scheduling for Real-Time Systems: Edf and Related Algorithms
Deadline Scheduling for Real-Time Systems: Edf and Related Algorithms
Real-Time Design Patterns: Robust Scalable Architecture for Real-Time Systems
Real-Time Design Patterns: Robust Scalable Architecture for Real-Time Systems
Application of the object-oriented principles for hardware and embedded system design
Integration, the VLSI Journal
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A design pattern is a generalized approach or solution to a commonly occurring problem. Design patterns are a way of capturing and codifying design expertise in the forms of solutions that have proven effective in solving specific kinds of problems in a various contexts. This chapter discusses how fine-grained patterns that solve specific kinds of problems common in real-time systems. These and other related patterns can be found in the references. Much of this material is adapted from the author's book Real-Time Design Patterns: Robust Arehitecture for Real-Time Systems (Addision-Wesley, 2002).