Control strategies for two-player games
ACM Computing Surveys (CSUR)
If-then-else as a concurrency inhibitor in eager beaver evaluation of recursive programs
FPCA '81 Proceedings of the 1981 conference on Functional programming languages and computer architecture
Empirical Exploration of the Performance of the Alpha Beta Tree-Searching Heuristic
IEEE Transactions on Computers
Modeling the game of Arimaa with linguistic geometry
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Unipycation: a case study in cross-language tracing
Proceedings of the 7th ACM workshop on Virtual machines and intermediate languages
Hi-index | 0.00 |