Structural active object systems for simulation
OOPSLA '93 Proceedings of the eighth annual conference on Object-oriented programming systems, languages, and applications
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In this report, we describe the current software environment for structural active-object systems (SAOSs). Its three major components are the SAOS runtime kernel, the SAOS translator, and the SAOS editors. A SAOS program written in SAOS description language (SAOSDL) must be translated into C++ first. Then it must be compiled by a C++ compiler and linked with the compiled SAOS class definition without behavior specifications. If the top-level SAOS definition does not have any behavior specifications, it can be immediately executed. Note that even if a top-level SAOS definition does not have its own behavior specification, it is executable since its components are active. Key Words or Phrases: SAOS, SAOSDL, SAOS translator, SAOS editor, transition statement, trigger setup, future call, future assignment.