Multiprocessor Strategies for Ray-Tracing

  • Authors:
  • Robert F Boothe

  • Affiliations:
  • -

  • Venue:
  • Multiprocessor Strategies for Ray-Tracing
  • Year:
  • 1989

Quantified Score

Hi-index 0.00

Visualization

Abstract

Ray-tracing is often suggested as a problem which is well suited for execution on multiprocessors. It is characterized by having abundant parallelism, a very small sequential part, and aggravatingly long run-times. For simple will behaved scenes, linear speedup is easily achievable. However for realistic scenes which are typically both complex and non-uniformly distributed, parallel ray-tracing is a challenging problem. This thesis evaluates and compares implementations of a sophisticated ray-tracer on both shared memory and distributed memory machines.