Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
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This paper presents a method for automatically generating a hierarchical B-spline surface from an initial set of control points. Given an existing mesh of control points a mesh with half the resolution is constructed by simultaneously approximating the finer mesh while minimizing a smoothness constraint using weighted least squares. Curvature measures are used to identify features that need only be represented in the finer mesh. The resulting hierarchical surface accurately and economically reproduces the original mesh, is free from excessive undulations in the intermediate levels and produces a multiresolution representation suitable for animation and interactive modelling.