SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Paint by numbers: abstract image representations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Color quantization by dynamic programming and principal analysis
ACM Transactions on Graphics (TOG)
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The quickhull algorithm for convex hulls
ACM Transactions on Mathematical Software (TOMS)
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Processing images and video for an impressionist effect
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Painterly rendering with curved brush strokes of multiple sizes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Deep canvas in Disney's Tarzan
ACM SIGGRAPH 99 Conference abstracts and applications
Painterly rendering for video and interaction
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
An algorithm for automatic painterly rendering based on local source image approximation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Merging and Splitting Eigenspace Models
IEEE Transactions on Pattern Analysis and Machine Intelligence
DAB: interactive haptic painting with 3D virtual brushes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Abstracted painterly renderings using eye-tracking data
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Non-Photorealistic Rendering
Expressive Rendering: A Review of Nonphotorealistic Techniques
IEEE Computer Graphics and Applications
IEEE Transactions on Pattern Analysis and Machine Intelligence
Line-Art Rendering of 3D-Models
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Pattern Classification (2nd Edition)
Pattern Classification (2nd Edition)
Image Processing, Analysis, and Machine Vision
Image Processing, Analysis, and Machine Vision
Rendering cartoon-style motion cues in post-production video
Graphical Models - Special issue: Vision and computer graphics
Sketching shiny surfaces: 3D shape extraction and depiction of specular surfaces
ACM Transactions on Applied Perception (TAP)
Video motion analysis for the synthesis of dynamic cues and Futurist art
Graphical Models - Special issue on the vision, video and graphics conference 2005
Single camera flexible projection
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Structure-preserving manipulation of photographs
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Painterly renderings using a synthesis of styles based on visual perception
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Video stylization for digital ambient displays of home movies
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Aesthetic agents: swarm-based non-photorealistic rendering using multiple images
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Interactive Multi-perspective Imagery from Photos and Videos
Computer Graphics Forum
Computational Aesthetics'08 Proceedings of the Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Technical Section: Perceptual 3D rendering based on principles of analytical cubism
Computers and Graphics
Abstract painting with interactive control of perceptual entropy
ACM Transactions on Applied Perception (TAP)
Simple art as abstractions of photographs
Proceedings of the Symposium on Computational Aesthetics
Artificial mosaic generation with gradient vector flow and tile cutting
Journal of Electrical and Computer Engineering
Hi-index | 0.01 |
The contribution of this paper is a novel nonphotorealistic rendering (NPR) technique, influenced by the style of Cubist art. Specifically, we are motivated by artists such as Picasso and Braque, who produced art work by composing elements of a scene taken from multiple points of view; paradoxically, such compositions convey a sense of motion without assuming temporal dependence between views. Our method accepts a set of two-dimensional images as input and produces a Cubist style painting with minimal user interaction. We use salient features identified within the image set, such as eyes, noses, and mouths, as compositional elements; we believe the use of such features to be a unique contribution to NPR. Before composing features into a final image, we geometrically distort them to produce the more angular forms common in Cubist art. Finally, we render the composition to give a painterly effect, using an automatic algorithm. This paper describes our method, illustrating the application of our algorithm with a gallery of images. We conclude with a critical appraisal and suggest the use of 驴high-level驴 features is of interest to NPR.