Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Illumination and color in computer generated imagery
Illumination and color in computer generated imagery
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Color
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
An inexpensive scheme for calibration of a colour monitor in terms of CIE standard coordinates
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
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New display technologies have begun to provide more innovative and potentially powerful methods to present information to a viewer. However, many of these techniques struggle to deliver accurate full color. In this paper, we address this difficulty by employing the dichromatic theory of color reflection, which implies that many objects can be rendered accurately using only two primaries. Complex display systems with two primaries can be produced with significantly less work than is required for the traditional three primaries. We discuss methods for selecting objects that can be rendered accurately on two-color displays, and we present our experiments with a two-color display using monochromatic primaries.