A challenge for reusing multiplayer online games without modifying binaries
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
A network agent for diagnosis and analysis of real-time Ethernet networks
CASES '06 Proceedings of the 2006 international conference on Compilers, architecture and synthesis for embedded systems
Implementation of authentication techniques across closed ports
EHAC'06 Proceedings of the 5th WSEAS International Conference on Electronics, Hardware, Wireless and Optical Communications
DIChirp: direct injection bandwidth estimation
International Journal of Network Management
SPAF: stateless FSA-based packet filters
IEEE/ACM Transactions on Networking (TON)
Modeling Filtering Predicates Composition with Finite State Automata
Proceedings of the 2011 ACM/IEEE Seventh Symposium on Architectures for Networking and Communications Systems
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A large set of tools for network monitoring and accounting, security, traffic analysis and prediction 驴 more broadly, for network operation and management 驴 require direct and efficient real-time access to data traveling on the network. Software tools are oftenpreferred because of their low cost and high versatility. However, these tools are often considered to suffer from performance problems on high-speed networks. This paper demonstrates that, despite the common belief, the performance limits for software real-time network analysis tools are still far from being reached and it can even improved with limited hardware support. This work analyzes the performance of a widely used library for network analysis, WinPcap, highlights its bottlenecks, and proposes some solutions that almost double the overall speed, thus enabling the deployment of software-based tools on high speed networks.