Automated authoring of hypermedia documents of video programs
Proceedings of the third ACM international conference on Multimedia
Video Manga: generating semantically meaningful video summaries
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 1)
Proceedings of the tenth ACM international conference on Multimedia
Books with voices: paper transcripts as a physical interface to oral histories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Refocusing Multimedia Research on Short Clips
IEEE MultiMedia
Video booklet: a natural video searching and browsing interface
Proceedings of the 7th ACM SIGMM international workshop on Multimedia information retrieval
Interactive video authoring and sharing based on two-layer templates
Proceedings of the 1st ACM international workshop on Human-centered multimedia
A modern day video flip-book: creating a printable representation from time-based media
Proceedings of the 15th international conference on Multimedia
HOTPAPER: multimedia interaction with paper using mobile phones
MM '08 Proceedings of the 16th ACM international conference on Multimedia
HOTPAPER demonstration: multimedia interaction with paper using mobile phones
MM '08 Proceedings of the 16th ACM international conference on Multimedia
MMM'08 Proceedings of the 14th international conference on Advances in multimedia modeling
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Video Paper is a prototype system for multimedia browsing, analysis, and replay. Key frames extracted from a video recording are printed on paper together with bar codes that allow for random access and replay. A transcript for the audio track can also be shown so that users can read what was said, thus making the document a stand-alone representation for the contents of the multimedia recording. The Video Paper system has been used for several applications, including the analysis of recorded meetings, broadcast news, oral histories and personal recordings. This demonstration will show how the Video Paper system was applied to these domains and the various replay systems that were developed, including a self-contained portable implementation on a PDA and a fixed implementation on desktop PC.