Teaching undergraduate software design in a liberal arts environment using RoboCup

  • Authors:
  • Timothy Huang;Frank Swenton

  • Affiliations:
  • Middlebury College, Middlebury, VT;Middlebury College, Middlebury, VT

  • Venue:
  • Proceedings of the 8th annual conference on Innovation and technology in computer science education
  • Year:
  • 2003

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Abstract

Most large research universities include a software design or software development course as a required or elective component of an undergraduate computer science major. For various reasons, some institutions, including many liberal arts colleges and primarily undergraduate institutions, do not. In this paper, we present a software design course, tailored to undergraduate computer science students within a liberal arts environment, based on the RoboCup soccer simulation platform. We describe the course curriculum and outline its goals, which student evaluations suggest it achieved. We also outline the features of our "NewKrislet" soccer player, which provides an elementary but sufficiently functional entry point to Robocup client design.