Cone Trees: animated 3D visualizations of hierarchical information
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dealing with standard components for knowledge intensive CAD
Proceedings of the IFIP TC5/WG5.2 international conference on Knowledge intensive CAD volume 2
Dynamic queries for visual information seeking
Readings in information visualization
The FISHEYE view: a new look at structured files
Readings in information visualization
The hyperbolic browser: a focus + context technique for visualizing large hierarchies
Readings in information visualization
Automatic analysis, theme generation, and summarization of machine-readable texts
Readings in information visualization
What storytelling can do for information visualization
Communications of the ACM
Usability engineering: scenario-based development of human-computer interaction
Usability engineering: scenario-based development of human-computer interaction
Conceptual, Collaborative Building Design Through Shared Graphics
IEEE Expert: Intelligent Systems and Their Applications
Collaborative design exploration in an interactive workspace
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Integrating organizational knowledge into search engine
IEA/AIE'06 Proceedings of the 19th international conference on Advances in Applied Artificial Intelligence: industrial, Engineering and Other Applications of Applied Intelligent Systems
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Managing and reusing knowledge in architecture, engineering, and construction firms can lead to greater competitive advantage, improved designs, and more effective management of constructed facilities. However, reuse often fails because knowledge is not captured; it is captured out of context, rendering it not reusable; or there are no formal mechanisms for finding and retrieving reusable knowledge. This paper presents ongoing research on design knowledge reuse that introduces the notion of knowledge in context from a corporate perspective. We argue that in order for knowledge to be reusable, the user should be able to see the rich context in which this knowledge was originally created and interact with it. We call a repository of such knowledge in context the corporate memory. We describe empirical observations of designers reusing knowledge from their personal design experiences. Based on these observations, we formalize two key activities in the process of knowledge reuse from a corporate repository: finding reusable items and understanding these items in context. We formalize six degrees of exploration that lead to understanding. We describe a prototype system, CoMem, that supports these activities. CoMem is distinguished from the document-centric state of practice solutions by its approach of “overview first, zoom and filter, and then details on demand.” In order to accomplish this approach we propose three metaphors: corporate map, fisheye lens, and storyteller. These metaphors and their implementation in CoMem are illustrated using an industry scenario.