Theoretical Computer Science
The complexity of coloring games on perfect graphs
Theoretical Computer Science
Intersection graphs of segments
Journal of Combinatorial Theory Series B
The art of computer programming, volume 3: (2nd ed.) sorting and searching
The art of computer programming, volume 3: (2nd ed.) sorting and searching
Adaptive set intersections, unions, and differences
SODA '00 Proceedings of the eleventh annual ACM-SIAM symposium on Discrete algorithms
An optimal procedure for gap closing in whole genome shotgun sequencing
RECOMB '01 Proceedings of the fifth annual international conference on Computational biology
Optimal aggregation algorithms for middleware
PODS '01 Proceedings of the twentieth ACM SIGMOD-SIGACT-SIGART symposium on Principles of database systems
Construction of probe interval models
SODA '02 Proceedings of the thirteenth annual ACM-SIAM symposium on Discrete algorithms
Algorithmic Graph Theory and Perfect Graphs (Annals of Discrete Mathematics, Vol 57)
Algorithmic Graph Theory and Perfect Graphs (Annals of Discrete Mathematics, Vol 57)
Finding maximum degrees in hidden bipartite graphs
Proceedings of the 2010 ACM SIGMOD International Conference on Management of data
Predicting gene structures from multiple RT-PCR tests
WABI'09 Proceedings of the 9th international conference on Algorithms in bioinformatics
Optimal linear arrangement of interval graphs
MFCS'06 Proceedings of the 31st international conference on Mathematical Foundations of Computer Science
Optimally adaptive integration of univariate lipschitz functions
LATIN'06 Proceedings of the 7th Latin American conference on Theoretical Informatics
Exact and approximate algorithms for the most connected vertex problem
ACM Transactions on Database Systems (TODS)
Hi-index | 5.23 |
We design efficient competitive algorithms for discovering hidden information using few queries. Specifically, consider a game in a given set of intervals (and their implied interval graph G) in which our goal is to discover an (unknown) independent set X by making the fewest queries of the form "Is point p covered by an interval in X?" Our interest in this problem stems from two applications: experimental gene discovery with PCR technology and the game of Battleship (in a 1-dimensional setting). We provide adaptive algorithms for both the verification scenario (given an independent set, is it X?) and the discovery scenario (find X without any information). Under some assumptions, these algorithms use an asymptotically optimal number of queries in every instance.