Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
Bilateral Filtering for Gray and Color Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
FlowMouse: a computer vision-based pointing and gesture input device
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
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The paper describes an algorithm for 3D reconstruction of a toy composed from rigid bright colored blocks with the help of a conventional video camera. The blocks are segmented using histogram thresholds and merged into one connected component corresponding to the whole toy. We also present the algorithm for extracting the color structure and matching feature points across the frames and discuss robust structure from motion and recognition connected with the subject.