Modeling Specular Highlights Using Bézier Triangles

  • Authors:
  • Russ Brown

  • Affiliations:
  • -

  • Venue:
  • Modeling Specular Highlights Using Bézier Triangles
  • Year:
  • 1999

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Abstract

Rendering specular highlights typically requires interpolation and renormalization of a unit surface normal vector at each pixel of a three-dimensional graphics image. This report discusses a technique for modeling specular highlights using Bézier triangles. This approach avoids computation by identifying those polygons for which it is not necessary to calculate a specular highlight. The use of Bézier triangles to model specular highlights suggests a general technique for modeling, clipping and interpolation of shading functions.