Mediacups: experience with design and use of computer-augmented everyday artefacts
Computer Networks: The International Journal of Computer and Telecommunications Networking - pervasive computing
Context Acquisition Based on Load Sensing
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Software Infrastructure for Sentient Materials
WSTFES '03 Proceedings of the IEEE Workshop on Software Technologies for Future Embedded Systems
Programming a paintable computer
Programming a paintable computer
"Take me with you!": a case study of context-aware application integrating cyber and physical spaces
Proceedings of the 2004 ACM symposium on Applied computing
Towards system software for physical space applications
Proceedings of the 2005 ACM symposium on Applied computing
Personal and Ubiquitous Computing
An Operating System Architecture for Future Information Appliances
SEUS '08 Proceedings of the 6th IFIP WG 10.2 international workshop on Software Technologies for Embedded and Ubiquitous Systems
Bazaar: a conceptual framework for physical space applications
UCS'04 Proceedings of the Second international conference on Ubiquitous Computing Systems
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In the future, every material will contain a computer and become smart. We call these materials sentient materials. Sentient materials can detect their state, and enable an application to change their behaviors according to its surrounding environments in a context-aware way. However, there are many difficulties about building a sentientmaterial, which is especially inherent in using various sensors. This paper describes some issues for building sentient materials from experiences with building simple prototype implementations, and discusses how to solve the problems by using a concept of the world model.