Multimodal user interfaces in the Open Agent Architecture
Proceedings of the 2nd international conference on Intelligent user interfaces
Verbmobil - Translation of Face-To-Face Dialogs
Grundlagen und Anwendungen der Künstlichen Intelligenz, 17. Fachtagung für Künstliche Intelligenz, Humboldt-Universität zu
CommandTalk: a spoken-language interface for battlefield simulations
ANLC '97 Proceedings of the fifth conference on Applied natural language processing
The representation of multimodal user interface dialogues using discourse pegs
ACL '92 Proceedings of the 30th annual meeting on Association for Computational Linguistics
Translation using information on dialogue participants
ANLC '00 Proceedings of the sixth conference on Applied natural language processing
Multi-tasking and collaborative activities in dialogue systems
SIGDIAL '02 Proceedings of the 3rd SIGdial workshop on Discourse and dialogue - Volume 2
Conspeakuous: contextualising conversational systems
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
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This paper details a software architecture for discourse processing in spoken dialogue systems, where the three component tasks of discourse processing are (1) Dialogue Management, (2) Context Tracking, and (3) Pragmatic Adaptation. We define these three component tasks and describe their roles in a complex, near-future scenario in which multiple humans interact with each other and with computers in multiple, simultaneous dialogue exchanges. This paper reports on the software modules that accomplish the three component tasks of discourse processing, and an architecture for the interaction among these modules and with other modules of the spoken dialogue system. A motivation of this work is reusable discourse processing software for integration with non-discourse modules in spoken dialogue systems. We document the use of this architecture and its components in several prototypes, and also discuss its potential application to spoken dialogue systems defined in the near-future scenario.