Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Augmented Reality for Real and Virtual Humans
CGI '00 Proceedings of the International Conference on Computer Graphics
Experiences of using wearable computers for ambient telepresence and remote interaction
Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence
Asymmetric collaboration through tele-presence
Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence
Collaboration in parallel worlds
Proceedings of the 6th international conference on Multimodal interfaces
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We present a new paradigm of human to human asymmetric collaboration where the participants seamlessly collaborate in parallel virtual and real worlds. Current tele-collaboration systems deal only with collaboration purely in the real or the virtual worlds. The use of a combination of virtual and real worlds allows us to leverage the advantages from both the worlds. We present a working system applied to a chess scenario that demonstrates the concept and potential of a Parallel Worlds system.