Desktop VR and film making: a case study of how Web3D models and chat can be used in the production design process

  • Authors:
  • Thommy Eriksson;Maria Spante;Sven Andersson

  • Affiliations:
  • Chalmers University of Technology;Chalmers University of Technology;Chalmers University of Technology

  • Venue:
  • WISICT '04 Proceedings of the winter international synposium on Information and communication technologies
  • Year:
  • 2004

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Abstract

The pre-production process in film making known as production design often involves collaboration between artists, designers and film makers from all over the world. Traditionally, this collaboration requires either long-distance travelling in order to arrange face-to-face meetings and workshops, or the slow distribution of design sketches and models via postal or messenger services. A modern, sometimes faster and more cost-efficient collaboration method would be to use online communication for the exchange of ideas and sketches, often realized as sketches or test renderings of 3d models attached via e-mail och published on corporate intranets.But the drawbacks of this method, e.g. slow asynchronous discussions, limited visual fidelity and limited spatial flexibility, can in tight-deadline productions present serious disadvantages. Therefore, the authors work to develop concepts, and eventually software and hardware infrastructure, for online collaboration in production design using desktop VR, videoconference, chat and collaborative 3d modelling in state of the art 3d software such as Maya.The concept has been demonstrated in a simple but effective set-up utilizing Maya, Shout3D and AOL Messenger chat. This infrastructure has been tested in a real-life production design process for the independent short film Astronaut, with results that indicate the usefulness of the concept. Later conceptual set-ups will use the desktop VR environment of Active Worlds.