Implementing Watson's algorithm in three dimensions
SCG '86 Proceedings of the second annual symposium on Computational geometry
Nonobtuse triangulation of polygons
Discrete & Computational Geometry
Optismoothing: an optimization-driven approach to mesh smoothing
Finite Elements in Analysis and Design - Special issue—Robert J. Melosh medal competition
Linear-size nonobtuse triangulation of polygons
SCG '94 Proceedings of the tenth annual symposium on Computational geometry
Journal of Computer and System Sciences - Special issue: 31st IEEE conference on foundations of computer science, Oct. 22–24, 1990
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Dihedral bounds for mesh generation in high dimensions
Proceedings of the sixth annual ACM-SIAM symposium on Discrete algorithms
Geometry and topology for mesh generation
Geometry and topology for mesh generation
Acute Type Refinements of Tetrahedral Partitions of Polyhedral Domains
SIAM Journal on Numerical Analysis
On Acute Triangulations of Quadrilaterals
JCDCG '00 Revised Papers from the Japanese Conference on Discrete and Computational Geometry
Edge Insertion for Optional Triangulations
LATIN '92 Proceedings of the 1st Latin American Symposium on Theoretical Informatics
Isosurface stuffing: fast tetrahedral meshes with good dihedral angles
ACM SIGGRAPH 2007 papers
Acute and nonobtuse triangulations of polyhedral surfaces
European Journal of Combinatorics
Computers & Mathematics with Applications
A dihedral acute triangulation of the cube
Computational Geometry: Theory and Applications
Acute triangulations of polyhedra and the Euclidean space
Proceedings of the twenty-sixth annual symposium on Computational geometry
SIAM Journal on Scientific Computing
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We show it is possible to tile three-dimensional space using only tetrahedra with acute dihedral angles. We present several constructions to achieve this, including one in which all dihedral angles are less than 74.21°, and another which tiles a slab in space.