Rotating squares to boundary cubes: boundary representation and classification techniques for two- and three-dimensional objects

  • Authors:
  • Carsten Maple

  • Affiliations:
  • Department of Computing and Information Systems, University of Luton, Luton, Bedfordshire, LU1 3JU. United Kingdom

  • Venue:
  • Geometric modeling
  • Year:
  • 2004

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Abstract

In this chapter we present algorithms for the representation and classification of the boundaries of two- and three-dimensional objects. The techniques covered are based on the Marching Cubes algorithm of Lorenson and Cline and differ from standard approximations such as those highlighted in Rosin as they do not involve any loss of data when using pixelised values.The techniques also permit a method for the charcterisation of objects by their boundaries; all that is required is the application of standard graph comparison algorithms on these modified data structures.