Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Fast generation of molecular surfaces from 3D data fields with an enhanced “marching cube” algorithm
Journal of Computational Chemistry
Journal of Molecular Graphics
Techniques for Assessing Polygonal Approximations of Curves
IEEE Transactions on Pattern Analysis and Machine Intelligence
Hi-index | 0.00 |
In this chapter we present algorithms for the representation and classification of the boundaries of two- and three-dimensional objects. The techniques covered are based on the Marching Cubes algorithm of Lorenson and Cline and differ from standard approximations such as those highlighted in Rosin as they do not involve any loss of data when using pixelised values.The techniques also permit a method for the charcterisation of objects by their boundaries; all that is required is the application of standard graph comparison algorithms on these modified data structures.