The (n2-1)-puzzle and related relocation problems
Journal of Symbolic Computation
Grail: a C++ library for automata and expressions
Journal of Symbolic Computation - Special issue on “algorithms: implementation, libraries and use”
SOKOBAN and other motion planning problems
Computational Geometry: Theory and Applications
Rush Hour is PSAPCE-complete, or "Why you should generously tip parking lot attendants"
Theoretical Computer Science
Finding Optimal Solutions to Atomix
KI '01 Proceedings of the Joint German/Austrian Conference on AI: Advances in Artificial Intelligence
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It is shown that assembling molecules in the ATOMIX game can be used to simulate finite automata. In particular, an instance of ATOMIX is constructed that has a solution if and only if the non-emptiness intersection problem for finite automata is solvable. This shows that the game under consideration is PSPACE-complete, improving a recent result of Hüffner et al. (Lecture Notes in Computer Science, Vol. 2174, Springer, Vienna, Austria, 2001, pp. 229-243). Moreover, the given reduction shows that there are ATOMIX games which have exponentially long optimal solutions. We also give an easy construction of ATOMIX game levels whose optimal solutions meet the worst case.