Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
An algorithm for hidden line elimination
Communications of the ACM
3-D graphic display of discrete spatial data by prism maps
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A Two-Space Solution to the Hidden Line Problem for Plotting Functions of Two Variables
IEEE Transactions on Computers
A Solution to the Hidden-Line Problem for Computer-Drawn Polyhedra
IEEE Transactions on Computers
Decomposition of Polygons into Convex Sets
IEEE Transactions on Computers
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A new algorithm for displaying a set of prisms constructed on a 2-D tiling composed of simple polygons is presented. Throughout this paper let a prism be defined as a polyhedron with two congruent and parallel faces that are joined by a set of rectangles.The 2-D tiling, given as ordered pairs (x,y) representing the vertices of the polygons, is located on the base plane z = 0. A positive value is associated with each polygon, establishing the top of the prism constructed upon it. The resulting scene is displayed with hidden lines removed and shading. Compared to the existing algorithm for this problem, the algorithm presented here is less complicated, more versatile, and equally fast. If the 2-D tiling is to be provided by the system and accessed by the user community with varying viewpoints and/or heights, the algorithm presented here is faster than previously published solutions.