Computational geometry: an introduction
Computational geometry: an introduction
A heuristic triangulation algorithm
Journal of Algorithms
Computational geometry: algorithms and applications
Computational geometry: algorithms and applications
Handbook of discrete and computational geometry
Handbook of discrete and computational geometry
A new point-location algorithm and its practical efficiency: comparison with existing algorithms
ACM Transactions on Graphics (TOG)
Three Major Extensions to Kirkpatrick's Point Location Algorithm
CGI '96 Proceedings of the 1996 Conference on Computer Graphics International
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Kirkpatrick's method is extensively used to solve planar point location problem. In this paper we develop an efficient implementation for Kirkpatrick's method by developing an efficient version of the algorithms associated with the method. Efficient data structures for these more efficient algorithms are formulated. Computational experiments that were conducted verify the practical efficiency of our proposed implementation.