Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
ZP+: correct Z-pass stencil shadows
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Single-pass shadow volumes for arbitrary meshes
ACM SIGGRAPH 2007 posters
Proceedings of the 2011 SIGGRAPH Asia Conference
ACM SIGGRAPH 2012 Courses
ACM SIGGRAPH 2013 Courses
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A novel algorithm is presented that overcomes limitations of existing shadow volume algorithms when dealing with complex geometry and space partitioning. This simple algorithm will generate a shadow volume for any set or subset of polygons, with no restrictions placed on the complexity of the geometric form.