From ethnography to design in a vineyard

  • Authors:
  • Tim Brooke;Jenna Burrell

  • Affiliations:
  • Intel Corporation, Hillsboro, OR;Intel Corporation, Hillsboro, OR

  • Venue:
  • Proceedings of the 2003 conference on Designing for user experiences
  • Year:
  • 2003

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Abstract

This paper summarizes the process from ethnographic study of a vineyard to concept development and interaction design for a ubiquitous computing solution. It provides examples of vineyard interfaces and the lessons learned that could be generally applied to the interaction design of ubiquitous systems. These are: design for multiple perspectives on data, design for multiple access points, and design for varying levels of attention.