Charade: remote control of objects using free-hand gestures
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Visual tracking of high DOF articulated structures: an application to human hand tracking
ECCV '94 Proceedings of the third European conference on Computer Vision (Vol. II)
Computer and Robot Vision
Invited Speech: "Gestural Interface to a visual computing Environment for Molecular biologists"
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
Gesture Recognition Using Colored Gloves
ICPR '96 Proceedings of the 1996 International Conference on Pattern Recognition (ICPR '96) Volume I - Volume 7270
Calibration of an active binocular head
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Real-time monocular tracking of view frustum for large screen human-computer interaction
ACSC '05 Proceedings of the Twenty-eighth Australasian conference on Computer Science - Volume 38
Hand as natural man-machine interface in smart environments
SPPRA'06 Proceedings of the 24th IASTED international conference on Signal processing, pattern recognition, and applications
Hand Pointing Accuracy for Vision-Based Interactive Systems
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Estimation of pointing poses for visually instructing mobile robots under real world conditions
Robotics and Autonomous Systems
Usage and recognition of finger orientation for multi-touch tabletop interaction
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Pub - point upon body: exploring eyes-free interaction and methods on an arm
Proceedings of the 24th annual ACM symposium on User interface software and technology
Three dimensional fingertip tracking in stereovision
ACIVS'05 Proceedings of the 7th international conference on Advanced Concepts for Intelligent Vision Systems
Spatial control of interactive surfaces in an augmented environment
EHCI-DSVIS'04 Proceedings of the 2004 international conference on Engineering Human Computer Interaction and Interactive Systems
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In this work, we have developed a system of freehand pointer by tracking the finger of the speaker with an active stereo vision system and then computing the projection direction in either of the following two modes: the finger-orientation mode and the eye-to-fingertip mode. We prefer the latter for its robustness. In order to allow the speaker to move around in a wider 3D space without reducing the pointing resolution, we utilize a well-calibrated active stereo vision system which has a relatively small field of view but can control its stereo cameras to fixate at the moving finger. Our experiments have successfully demonstrated the feasibility of developing a free-hand pointer using an active stereo vision system.