Lines and Points in Three Views and the Trifocal Tensor
International Journal of Computer Vision
Oriented Projective Geometry for Computer Vision
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume I - Volume I
Physically-Valid View Synthesis by Image Interplation
VSR '95 Proceedings of the IEEE Workshop on Representation of Visual Scenes
Scene Reconstruction from Images
CAIP '99 Proceedings of the 8th International Conference on Computer Analysis of Images and Patterns
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This work describes a method for synthesizing correct virtual images of a real scene, described by a set of uncalibrated reference images. The approach used is rendering a projective 3-D model. Projective model reconstruction and positioning a projective virtual camera are not addressed. First, the algorithm transfers the vertices of triangles in the triangulated model and then warps interiors of triangles. Hiddenfaces are removed by z-buffering. The algorithm is more efficient than the ray-tracing-like algorithm for virtual view synthesis by Laveau and Faugeras.