A hybrid-based texture synthesis approach

  • Authors:
  • Chang-Hsing Wu;Yueh-Yi Lai;Wen-Kai Tai

  • Affiliations:
  • National Dong Hwa University, Department of Computer Science and Information Engineering, Taiwan;National Dong Hwa University, Department of Computer Science and Information Engineering, Taiwan;National Dong Hwa University, Department of Computer Science and Information Engineering, Taiwan

  • Venue:
  • The Visual Computer: International Journal of Computer Graphics
  • Year:
  • 2004

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Abstract

Texture synthesis has been an active research area in computer graphics, vision, and image processing. A hybrid texture synthesis approach that combines the strength of Ashikhmin’s [1] and Liang’s [11] algorithms is presented in this paper. Using patches from the input sample texture to extend the input itself, more suitable valid candidate pixels in the input sample can be more precisely determined. An extra original position array is used to record the valid pixel position in the extended region of input sample texture such that the candidate pixel can be retrieved efficiently. Pasting patches with more global information of texture features to initialize the output texture, the texture synthesis process tends to grow larger pieces in the output texture so that the perceptual similarity is reserved as much as possible. Many classes of textures have been used to test our approach. As the experimental results showed, the proposed hybrid approach effectively and efficiently synthesizes high-quality textures from a wide variety of textures.