Interest management middleware for networked games
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Load balancing for massively multiplayer online games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Design issues for Peer-to-Peer Massively Multiplayer Online Games
International Journal of Advanced Media and Communication
Hi-index | 0.00 |
We present an approach to collision detection thatis appropriate for satisfying the requirements ofinterest management schemes used in distributedvirtual environments. Such environments arecharacterized by their distributed deployment overnumber of nodes connected via a computer network.The aim of an interest management scheme is toidentify when objects that populate a simulationsupported by a distributed virtual environment (objectscould be hosted on different nodes) should beinteracting via message exchange while preventingobjects that should not be interacting from exchangingmessages. The approach to collision detectionpresented in this paper produces accurate results whendetermining object interactions. Furthermore, wepresent variations on our approach that exploit anycoherence that may exist in a simulation to providesolution that may scale for large numbers of objects.