Visibility transition planning for dynamic camera control
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A fast robot path planning algorithm based on image thinning
ICIRA'10 Proceedings of the Third international conference on Intelligent robotics and applications - Volume Part I
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We present a fast and robust path planning algorithm forgeneric static terrains with polygonal obstacles. Our algorithmfinds shorter, and therefore more intuitive paths than atraditional A* approach with a similar underlying graph. Thepresented algorithm is derived from A* and is modified to circumventundecidable situations and unintuitive results. Additionally,we present two post-processing steps to enhance thequality and visual appearance of the resulting paths. The firstmethod minimizes the number of waypoints in a path whilethe second method takes the slope of the terrain into accountin order to generate visually more pleasing paths. We showthat our algorithm is fast and, therefore, well suited for realtimeapplications, such as games or virtual environments.