A Peer-to-Peer Formula Interest Expression Propagation Model for Distributed Virtual Environments
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Synchronisation dans les jeux multijoueurs sur téléphone mobile
UbiMob '05 Proceedings of the 2nd French-speaking conference on Mobility and ubiquity computing
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
Offloading AI for peer-to-peer games with dead reckoning
IPTPS'09 Proceedings of the 8th international conference on Peer-to-peer systems
Optimizing consistency by maximizing bandwidth usage in distributed interactive applications
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Adaptive classifier system-based dead reckoning
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
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The recently introduced pre-reckoning algorithm is analternative to the traditional dead reckoning algorithm usedin DIS-compliant distributed virtual environments. Beforethe algorithm can be applied to distributed virtual environments,a detailed evaluation is needed. The pre-reckoningalgorithm and the general dead reckoning algorithm are implementedwithin a simple distributed virtual environmentsystem - CUBE. A comparison between the two algorithmsis provided and the evaluation of performance and accuracyof two algorithms is presented. The results indicate thatthe pre-reckoning algorithm achieves a much more accuratemodel of the actual trajectory of an entity controlled by a remotehost than the general dead reckoning algorithm. Moreover,the pre-reckoning algorithm improves accuracy whilegenerating fewer state update packets. Based on the demonstratedperformance, the pre-reckoning has a potential toimprove scalability of distributed virtual environments andenhance consistency of users' view of the dynamic shared state.