The ESTEREL synchronous programming language: design, semantics, implementation
Science of Computer Programming
The STATEMATE semantics of statecharts
ACM Transactions on Software Engineering and Methodology (TOSEM)
Hardware-software co-design of embedded systems: the POLIS approach
Hardware-software co-design of embedded systems: the POLIS approach
Executable UML: A Foundation for Model-Driven Architectures
Executable UML: A Foundation for Model-Driven Architectures
A Formal Semantics of UML State Machines Based on Structured Graph Transformation
«UML» '01 Proceedings of the 4th International Conference on The Unified Modeling Language, Modeling Languages, Concepts, and Tools
An Execution Algorithm for UML Activity Graphs
«UML» '01 Proceedings of the 4th International Conference on The Unified Modeling Language, Modeling Languages, Concepts, and Tools
Formalization of UML-Statecharts
«UML» '01 Proceedings of the 4th International Conference on The Unified Modeling Language, Modeling Languages, Concepts, and Tools
Towards Efficient Code Synthesis from Statecharts
Workshop of the pUML-Group held together with the «UML»2001 on Practical UML-Based Rigorous Development Methods - Countering or Integrating the eXtremists
A language for multiple models of computation
Proceedings of the tenth international symposium on Hardware/software codesign
Statechart Features and Pre-Release Defects in Software Maintenance
VLHCC '07 Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing
Statechart features and pre-release maintenance defects
Journal of Visual Languages and Computing
Code generation for a family of executable modelling notations
Software and Systems Modeling (SoSyM)
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In this article we show how to use the Rialto intermediate language, to capture the semantics of UML behavioral diagrams. The Rialto language has a formal semantics given as structural operational rules and it supports semantic variations. It can be used to uniformly describe thc behavior of a combination of several diagrams and as a bridge from UML models to animation and production code.