From Motion Control to Emotion Influence: Controlling Autonomous Synthetic Characters in a Computer Game

  • Authors:
  • Marco Vala;Ana Paiva;Rui Prada

  • Affiliations:
  • IST-Technical University of Lisbon and INESC-ID;IST-Technical University of Lisbon and INESC-ID;IST-Technical University of Lisbon and INESC-ID

  • Venue:
  • AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3
  • Year:
  • 2004

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Abstract

This paper discusses the concept of "influence", as an alternative to "direct" control of game characters, describing how influence can be achieved in computer games. To illustrate the notion of influence we will briefly present a game called FantasyA where players interact with it by influencing the emotions of their semi-autonomous avatars using a tangible interface called SenToy. We show how "influence" was built into this game, the role of SenToy as an influencing device, and the reactions of the users to this type of control.