Agents: from direct manipulation to delegation
Software agents
Dynamically altering agent behaviors using natural language instructions
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
Personal and Ubiquitous Computing
Design facial appearance for roles in video games
Expert Systems with Applications: An International Journal
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This paper discusses the concept of "influence", as an alternative to "direct" control of game characters, describing how influence can be achieved in computer games. To illustrate the notion of influence we will briefly present a game called FantasyA where players interact with it by influencing the emotions of their semi-autonomous avatars using a tangible interface called SenToy. We show how "influence" was built into this game, the role of SenToy as an influencing device, and the reactions of the users to this type of control.