Tree based discretization for continuous state space reinforcement learning
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
RoboCup Rescue: A Grand Challenge for Multi-Agent Systems
ICMAS '00 Proceedings of the Fourth International Conference on MultiAgent Systems (ICMAS-2000)
Reinforcement learning with selective perception and hidden state
Reinforcement learning with selective perception and hidden state
EPIA'11 Proceedings of the 15th Portugese conference on Progress in artificial intelligence
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This paper presents a reinforcement learning algorithm used to allocate tasks to agents in an uncertain real-time environment. In such environment, tasks have to be analyzed and allocated really fast for the multiagent system to be effective. To analyze those tasks, described by a lot of attributes, we have used a selective perception technique to enable agents to narrow down the description of each task, enabling the reinforcement learning algorithm to work on a problem with a reasonable number of possible states.