Interactive hierarchical level of detail level selection algorithm for point based rendering
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Forecasting and visualization of wildfires in a 3D geographical information system
Computers & Geosciences
Laser scanner technology for complex surveying structures
WSEAS Transactions on Signal Processing
Development of real-time virtual environment with hierarchical construction
Proceedings of the 6th International Conference on Ubiquitous Information Management and Communication
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Recent advances in modern 3D scanning technology and the increasingly size of computer simulations have led to a rapid increase in the availability and size of geometry data sets. Gigantic polygonal data sets, consisting of hundreds of millions of faces, are becoming quite common. While the performance of graphics hardware also seen a drastic rise in these years, however, ability to produce enormous data sets overload the capabilities of the state-of-the-art graphics chip. Therefore, automatic model simplification and run-time level of detail (LOD) management techniques are introduced. In this paper, we present a review on level of detail techniques in an organized structure. Level of detail framework, level of detail management, level of detail simplification models and metrics for simplification and error evaluation are discussed in sequence. Finally, some current issues and conclusion will be given.