Interactive landscape visualization using GPU ray casting
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Hi-index | 0.00 |
We have been developing the feature oriented and progressive algorithm in order to is to make an object-oriented digital map database (DMD)from printed topographic maps by using raster-vector conversion and extracting various objects such as natural objects, man-made objects, and notations. This paper concentrates to discuss how to extract the buildings.