ACM '66 Proceedings of the 1966 21st national conference
A human/computer interface to accommodate user learning stages
Communications of the ACM
A survey of software learnability: metrics, methodologies and guidelines
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A multi-layered aesthetical web-portal interface for governmental integration issues
Proceedings of the International Conference on Advanced Visual Interfaces
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This paper deals with several broad idea-issues relating to interactive computer graphics, schematic and pictorial. It considers briefly the trends of the technology and of the market, what the uses and who the users of user-oriented interactive computer graphics will be, and who will do the orienting of the technology toward the users. Then it examines: the concept of stepwise learnability; abstracting graphics functions from graphics applications; the idea of 'dynamic hieroglyphs'; graphics projected onto the retina; graphics embedded in LISP- and APL-like languages; knowledge based graphics; graphic input devices; highly realistic graphics; computer-based arts and crafts; and some possible side effects of advanced applications of computers and graphics.On the whole, interactive computer graphics appears likely to be one of the main forces that will bring computers directly into the lives of very large numbers of people during the next two or three decades. Truly user-oriented graphics of sufficient power to be useful to large numbers of people has not been widely affordable, but it will soon become so, and, when it does, the appropriateness and quality of the products offered will to a large extent determine the future of computers as intellectual aids and partners of people.