Proceedings of the 17th IEEE international conference on Automated software engineering
ScriptEase: Generative Design Patterns for Computer Role-Playing Games
Proceedings of the 19th IEEE international conference on Automated software engineering
Pattern-based AI scripting using ScriptEase
AI'03 Proceedings of the 16th Canadian society for computational studies of intelligence conference on Advances in artificial intelligence
Evaluating pattern catalogs: the computer games experience
Proceedings of the 28th international conference on Software engineering
A learner-centred design approach to developing a visual language for interactive storytelling
Proceedings of the 6th international conference on Interaction design and children
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The state-of-the-art in game scripting is to manually script individual game objects that interact in the game. Thousands of non-player characters (NPCs) and props need to be scripted before they play a part in a game adventure. This situation introduces serious concerns about programming effort and reliability. We demonstrate ScriptEase, a tool to facilitate the game scripting process. It is based on generative design patterns for automatic code generation of scripts associated with game objects. ScriptEase is intended for a broad audience, from programmers to game designers and users without programming experience. Game designers can use commonly occurring patterns to generate scripting code without any programming knowledge. This demonstration illustrates the entire process of creating and scripting game props and NPCs.