Glare Generation Based on Wave Optics

  • Authors:
  • Masanori Kakimoto;Kaoru Matsuoka;Tomoyuki Nishita;Takeshi Naemura;Hiroshi Harashima

  • Affiliations:
  • The University of Tokyo and SGI Japan, Ltd.;The University of Tokyo;The University of Tokyo;The University of Tokyo;The University of Tokyo

  • Venue:
  • PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
  • Year:
  • 2004

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Abstract

This paper proposes a novel and general method of glare generation based on wave optics. A glare image is regarded as a result of Fraunhofer diffraction, which is equivalent to a 2D Fourier transform of the image of given apertures or obstacles. In conventional methods, the shapes of glare images are categorized according to their source apertures, such as pupils and eyelashes and their basic shapes (e.g. halos, coronas or radial streaks) are manually generated as templates, mainly based on statistical observation. Realistic variations of these basic shapes often depend on the use of random numbers. Our proposed method computes glare images fully automatically from aperture images and can be applied universally to all kinds of apertures, including camera diaphragms. It can handle dynamic changes in the position of the aperture relative to the light source, which enables subtle movement or rotation of glare streaks. Spectra can also be simulated in the glare, since the intensity of diffraction depends on the wavelength of light. The resulting glare image is superimposed onto a given computer-generated image containing high intensity light sources or reflections, aligning the center of the glare image to the high intensity areas. Our method is implemented as a multi-pass rendering software. By pre-computing the dynamic glare image set and putting it into texture memory, the software runs at an interactive rate.