Parallel culling and sorting based on adaptive static balancing
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Scalable sort-first parallel direct volume rendering with dynamic load balancing
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Distributed visualization of complex black oil reservoir models
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
Cross-segment load balancing in parallel rendering
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
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In this paper, we present a multi-threaded sort-first distributed rendering system. In order to achieve load balance among the rendering nodes, we propose a new partitioning scheme based on the rendering time of the previous frame. The proposed load-balancing algorithm is very simple to be implemented and works well for both geometry-and rasterization-bound models. We also propose a strategy to assign tiles to rendering nodes that effectively uses the available graphics resources, thus improving rendering performance.