Optimism and consistency in partitioned distributed database systems
ACM Transactions on Database Systems (TODS)
Consistency in a partitioned network: a survey
ACM Computing Surveys (CSUR)
Actors: a model of concurrent computation in distributed systems
Actors: a model of concurrent computation in distributed systems
STATEMATE: A Working Environment for the Development of Complex Reactive Systems
IEEE Transactions on Software Engineering
On the development of reactive systems
Logics and models of concurrent systems
Understanding fault-tolerant distributed systems
Communications of the ACM
Reactive C: an extension of C to program reactive systems
Software—Practice & Experience
Lightweight causal and atomic group multicast
ACM Transactions on Computer Systems (TOCS)
The process group approach to reliable distributed computing
Communications of the ACM
Real-time object-oriented modeling
Real-time object-oriented modeling
Fault-tolerance in air traffic control systems
ACM Transactions on Computer Systems (TOCS)
The Java programming language (2nd ed.)
The Java programming language (2nd ed.)
Replication Techniques in Distributed Systems
Replication Techniques in Distributed Systems
Modeling Reactive Systems with Statecharts: The Statemate Approach
Modeling Reactive Systems with Statecharts: The Statemate Approach
Reliable Distributed Computing with the ISIS Toolkit
Reliable Distributed Computing with the ISIS Toolkit
Computer
Modeling and Simulation in Reactive Systems
WPDRTS '96 Proceedings of the 4th International Workshop on Parallel and Distributed Real-Time Systems
Detecting and tolerating failures in a loosely integrated heterogeneous database system
Computer Communications
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Most fault-tolerant application programs cannot cope with constant changes in their environments and user requirements because they embed policies and mechanisms together so that if the policies or mechanisms are changed the whole programs have to be changed as well. This paper presents a reactive system approach to overcoming this limitation. The reactive system concepts are an attractive paradigm for system design, development and maintenance because they separate policies from mechanisms. In the paper we propose a generic reactive system architecture and use group communication primitives to model it. We then implement it as a generic pack age which can be applied in any distributed applications. The system performance shows that it can be used in a distributed environment effectively.