Design and simulation of opera lighting and projection effects
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A contrast-based scalefactor for luminance display
Graphics gems IV
On Photometric Issues in 3D Visual Recognition from aSingle 2D Image
International Journal of Computer Vision
A multiscale model of adaptation and spatial vision for realistic image display
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A signal-processing framework for inverse rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Photographic tone reproduction for digital images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Image-based 3D photography using opacity hulls
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Relighting with the Reflected Irradiance Field: Representation, Sampling and Reconstruction
International Journal of Computer Vision
Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene
IEEE Transactions on Visualization and Computer Graphics
Tone Reproduction for Realistic Images
IEEE Computer Graphics and Applications
EigenSegments: A Spatio-Temporal Decomposition of an Ensemble of Images
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
What is the set of images of an object under all possible lighting conditions?
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Illumination Cones for Recognition under Variable Lighting: Faces
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Efficient Linear Re-rendering for Interactive Lighting Design
Efficient Linear Re-rendering for Interactive Lighting Design
Adaptive Dynamic Range Imaging: Optical Control of Pixel Exposures Over Space and Time
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Pattern Classification (2nd Edition)
Pattern Classification (2nd Edition)
Reflectance Sharing: Predicting Appearance from a Sparse Set of Images of a Known Shape
IEEE Transactions on Pattern Analysis and Machine Intelligence
Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Visual calibration and correction for ambient illumination
ACM Transactions on Applied Perception (TAP)
A theory of locally low dimensional light transport
ACM SIGGRAPH 2007 papers
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
Data-intensive image based relighting
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Towards passive 6D reflectance field displays
ACM SIGGRAPH 2008 papers
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
BiDi screen: a thin, depth-sensing LCD for 3D interaction using light fields
ACM SIGGRAPH Asia 2009 papers
K-clustered tensor approximation: A sparse multilinear model for real-time rendering
ACM Transactions on Graphics (TOG)
Printing reflectance functions
ACM Transactions on Graphics (TOG)
ShadowPix: Multiple Images from Self Shadowing
Computer Graphics Forum
8D display: a relightable glasses-free 3D display
ACM SIGGRAPH 2012 Posters
Adding lighting and viewing effects to digital images
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Real illumination from virtual environments
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Reflectance sharing: image-based rendering from a sparse set of images
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Exploiting temporal coherence for incremental all-frequency relighting
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Interactive image based relighting with physical light acquisition
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
8D display: a relightable glasses-free 3D display
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
8D: interacting with a relightable glasses-free 3D display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Although display devices have been used for decades, they have functioned without taking into account the illumination of their environment. We present the concept of a lighting sensitive display (LSD)---a display that measures the incident illumination and modifies its content accordingly. An ideal LSD would be able to measure the 4D illumination field incident upon it and generate a 4D light field in response to the illumination. However, current sensing and display technologies do not allow for such an ideal implementation. Our initial LSD prototype uses a 2D measurement of the illumination field and produces a 2D image in response to it. In particular, it renders a 3D scene such that it always appears to be lit by the real environment that the display resides in. The current system is designed to perform best when the light sources in the environment are distant from the display, and a single user in a known location views the display. The displayed scene is represented by compressing a very large set of images (acquired or rendered) of the scene that correspond to different lighting conditions. The compression algorithm is a lossy one that exploits not only image correlations over the illumination dimensions but also coherences over the spatial dimensions of the image. This results in a highly compressed representation of the original image set. This representation enables us to achieve high quality relighting of the scene in real time. Our prototype LSD can render 640 × 480 images of scenes under complex and varying illuminations at 15 frames per second using a 2 GHz processor. We conclude with a discussion on the limitations of the current implementation and potential areas for future research.