Universal accessibility as a multimodal design issue
Communications of the ACM - ACM at sixty: a look back in time
Designing universally accessible games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Including Heterogeneous Web Accessibility Guidelines in the Development Process
Engineering Interactive Systems
Using Semantic-Level Tags in HTML/XML Documents
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
MAID: A Multi-platform Accessible Interface Design Framework
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
WI-IAT '09 Proceedings of the 2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology - Volume 03
Architecture for personal web accessibility
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Towards building pervasive UIs for the intelligent classroom: the PUPIL approach
Proceedings of the International Working Conference on Advanced Visual Interfaces
MyUI: generating accessible user interfaces from multimodal design patterns
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
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In the information society, the notion of “computing-platform” encompasses, apart from traditional desktop computers, a wide range of devices, such as public-use terminals, phones, TVs, car consoles, and a variety of home appliances. Today, such computing platforms are mainly delivered with embedded operating systems (such as Windows CE, Embedded/ Personal Java, and Psion Symbian), while their operational capabilities and supplied services are controlled through software. The broad use of such computing platforms in everyday life puts virtually anyone in the position of using interactive software applications in order to carry out a variety of tasks in a variety of contexts of use. Therefore, traditional development processes, targeted towards the elusive “average case”, become clearly inappropriate for the purposes of addressing the new demands for user- and usage-context diversity and for ensuring accessible and high-quality interactions. This paper will introduce the concept of unified user interfaces, which constitutes our theoretical platform for universally accessible interactions, characterized by the capability to self-adapt at run-time, according to the requirements of the individual user and the particular context of use. Then, the unified user interface development process for constructing unified user interfaces will be described, elaborating on the interactive-software engineering strategy to accomplish the run-time self-adaptation behaviour.